언리얼엔진 뷰포트 사이즈 얻기 C++
FVector2D ViewportSize; if(GEngine && GEngine->GameViewport) { GEngine->GameViewport->GetViewportSize(ViewportSize); }
FVector2D ViewportSize; if(GEngine && GEngine->GameViewport) { GEngine->GameViewport->GetViewportSize(ViewportSize); }
.h FTimerhandle Timer; 선언 후 .cpp GetWorld()->GetTimerManager().SetTimer(Timer,[this]() { 코드 작성 }, Rate,Loop);
.h UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Camera") TSubclassOf ShakeClass; .cpp GetWorld()->GetFirstPlayerController()->PlayerCameraManager->StartMatineeCameraShake(ShakeClass, 1.0f, ECameraShakePlaySpace::CameraLocal, FRotator(0.f));
#include #include GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("This is an on screen message!")); GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, FString::Printf(TEXT("Some variable values: x: %f, y: %f"), x, y));