728x90
반응형
USTRUCT(Atomic, BlueprintType)
struct FCustomStruct
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
AActor* actor;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
float f;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
int32 i;
};
728x90
반응형
'언리얼 엔진 > C++' 카테고리의 다른 글
언리얼엔진 C++ Foot IK (7) | 2022.01.02 |
---|---|
언리얼엔진 Enum (0) | 2021.12.29 |
언리얼엔진 Assert (0) | 2021.12.29 |
언리얼엔진 class 키워드와 전방선언 (0) | 2021.12.28 |
언리얼엔진 C++ BehaviorTree Start/Stop (0) | 2021.10.17 |