언리얼 엔진/C++

언리얼엔진 구조체 c++

mane 2021. 12. 29. 23:32
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USTRUCT(Atomic, BlueprintType)
struct FCustomStruct
{
    GENERATED_BODY()
public:
    UPROPERTY(EditAnywhere, BlueprintReadWrite)
        AActor* actor;
    UPROPERTY(EditAnywhere, BlueprintReadWrite)
        float f;
    UPROPERTY(EditAnywhere, BlueprintReadWrite)
        int32 i;
};

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