언리얼 엔진/C++
언리얼엔진 구조체 c++
mane
2021. 12. 29. 23:32
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USTRUCT(Atomic, BlueprintType)
struct FCustomStruct
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
AActor* actor;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
float f;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
int32 i;
};
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